Alexis Smolensk made a rather
incisive post regarding anachronistic ways of thinking about the game.
I’ve encountered this too, it is one sure way to break my
immersion.
As I haltingly muck about with creating a setting, it defies
my understanding that someone would take it upon himself to run that facet of
the game with levity.
For, you see, that’s part of the ticket for a complete Rpg
experience for me: discovering new worlds, different realities;
and tackling them through the eyes and mores of a character. But it is
the player's sensibilities that must be educated, confirmed or
challenged, not the character's.
A rather big part of this is achieved by a consonance of
expectations regarding realism, both natural and technological. It is a very
important tether from our world to a fictional setting and one that is central
in operating a duality: immersion through predictability and
realism, wonder through unpredictable shattering of the
latter.
If you’re like me and a few others, you recognize that the
more the world is grounded on the historical realities that make it such a fascinating
place, the more a little magic and whimsy can go a long way in contrasting with
the rest.
If, on the other hand, you’re onboard with most contemporary
rulesets and general disney-mentality of modern DnD playing, the act of leaning
over details is to be faced with a stoic shrugging of the shoulders and a
“let’s get this over with” frame of mind.
Understand, for all my rethoric, that I’m not a realism
freak, much less a simulationist. There are plenty of aspects where the
fictional character of a world can appealingly come to the referee's
aid, as it allows him to gleefully tamper with things without fear of making
everything hopelessly off, or – when things don’t quite slide on the little
grooves and something he’s ignorant about gets asked or leveraged
- he can rely on the crutch of “in these lands, this is how it
is done” or “magic & gods!”.
But overdoing this steadily undermines the
setting’s realism and is an appeal to laziness of the worst sort. Not exactly a
refereeing but rather a GMing sin.
Understand, too, that I have many many shortcomings
as regards the subject of this spiel. I’m not an encyclopaedia or an historian,
an outdoorsman or even a recreator. I'm a suburbanite and good money says that
so are you. I'm just pointing out the rocks while angling the kayak right their
way all the same.
So you buckle down and you learn. That, come the
right time, things that make sense will be found where they make sense and
things that don’t make sense can suitably get themselves
noticed as such.
It’s bad enough for me when the Renaissance bleeds too
profusely all over the Medieval, but a lot can happen in degrees between
modernity and the supposed historic period(s) depicted.
For example, I was shortly involved as a player in a
maritime-themed campaign.
The initial action was framed to a departing ship on which
the party supposedly first met; when asked about the ship's destination, it
turned out its whole purpose was “for transport service between cities”. It had
such quaint ammenities as “cabins” and even a convenient “bar” where the crew gathered. It was a regular Enterprise.
Later, the party came across a remote island village of
10-odd standing structures that included a full-fledged lighthouse in the middle of the settlement.
When sneaking through said village at night, we chanced upon
the blacksmith’s. What did the party find in there, you could have asked? The answer:
anvil, hammer, weapon rack, that’s it. That’s what a blacksmith is for. No
mention of bellows, water pails, iron tongs, horseshoes, nails, plows,
arrowheads, weapon heads, wheel-rims, pickaxes, shovels or any other kind of
possible handiwork beside _completed_weapons_ and standing neatly in a rack,
too. Thanks, video-games!
I get that a lot of such incongruities could be neatly explained away with a little effort, but it is the unthinking acceptance of their existence - with nary a raised eyebrow from the remaining players, mind you – that gets my goat and herds her to jump down a ravine, where at last it'll be happy. This is what happens when we fail to appreciate humanity’s
existence-long struggle to master the natural environment.
Of course, if the weapon dispense-a-thon is already the norm
(something bordering on magical as it is), we then come to the heavy handed
arcane daubings on this canvas: magic will forcibly have to be something so
utterly unbalancing in natural terms that anyone with a brain has to aknowledge
that its existence would upset the world in ways would that twist it out of all
recongnizability.
And that right there, descending down the white-foaming
rapids?
That’s right, that’s my immersion. Again.
I'm so glad Alexis brought your blog to my attention. This post has cemented my initial thoughts of reading through your back posts to a definite plan.
ResponderEliminarAnd I'm glad that you're glad. Even my most cynical streak can't stand to argue that you should find a grain of use for what you find.
ResponderEliminar